NVIDIA / TRAINING

Better data.
Better robots.

GR00T N1.7 learns from human video, real robot demonstrations and simulation.

~32K hReal + human data
~8K hSimulation data

Published training-data snapshot

Code · Apache 2.0
Weights · NVIDIA Open Model License

Commercial use under applicable terms. ↗

THE DATA PYRAMID

A humanoid robot demonstrating manipulation with a wooden cube.

Real robot demonstrations

Scarce, high-value physical data.

Fourier GR1 · Unitree G1
A simulated robot hand and gold movement trajectories.

Synthetic trajectories

Isaac · Cosmos · MimicGen

GR00T-Mimic · GR00T-Dreams
First-person human video of hands holding a cup.

Internet + human video

Object semantics and human egocentric experience.

From learning to doing.

Pick-and-place: a foundation for tabletop and industrial manipulation.

01

See & grasp

Identify the object and establish a stable hold.

02

Move & place

Guide the object to its target and release.

03

Stay balanced

G1 reference task: move an apple onto a plate with whole-body control.

Example tasks: Apple → plate / basket · Bottle → cabinet · Can or cup → drawer · Fruit → basket

Pick & Place

A humanoid robot wearing a straw hat, plaid shirt and denim overalls behind a tray of produce.
  • NVIDIA’s humanoid pick-and-place task is simple on purpose: a Unitree G1 stands at a table, sees an object such as an apple, picks it up, and sets it on a plate or in a basket. In the open GR00T dataset the robot also follows a short language command and chooses among a few fruits. A harder variant adds walking, go to the object, grasp it, then carry it to the target.

  • It matters because this is the basic unit of useful robot work. The same short sequence tests vision, grasping, arm control, and balance. NVIDIA uses it as the starter loop for Isaac GR00T: collect a few demonstrations, fine-tune a policy, score it in simulation, then run it on the real G1. If a humanoid cannot reliably pick and place, it is not ready for kitchens, warehouses, or homes.

Context & sources

The pyramid describes complementary data sources, not measured volumes. Task examples illustrate a broader pick-and-place family. Artwork is conceptual.